

The story is set in the dark fantasy world of Sanctuary, years after the events of Diablo II. Since the Loot 2.0 patch, I’ve beaten the game two or three times on PC and this was my first time playing a console version. Exclusive to this version, specifically, is content based on The Legend of Zelda series and amiibo support. For this review, I played the Diablo III: Eternal Collection for Nintendo Switch which released in November, 2018 and contains all previously released content. And the most recent DLC, Rise of the Necromancer, was released in June, 2017 for PC, PlayStation 4, and Xbox One. The Reaper of Souls expansion was released for PC, PlayStation 3, and Xbox 360, and came with the base game which was being released for PlayStation 4 and Xbox One for the first time in August, 2014. Developed and published by Blizzard, Diablo III was released for PC in May, 2012 and for PlayStation 3 and Xbox 360 in September, 2013. I’m glad I did because I got hooked and beat it within it week. I heard many great things about it and I figured since I spent all that money on the Collector’s Edition, I might was well give it another shot. It wasn’t until the Loot 2.0 patch was released that I really got into it. You don’t pump points into your characters, you don’t get to pick and choose your skills, the loot was awful, the auction house was a terrible idea, and I couldn’t even get past the first Act. I really didn’t follow the development of the game, I knew the series was about loot and character building and realized early on that Diablo III made some major changes. But it wasn’t happening and it was my fault. For some reason, I was really interested in getting into the series and hoped Diablo III would be the game to click with me.

At that time, I had only played the first two games a handful of times but never beat them. And that’s because I bought the Collector’s Edition. When Diablo III originally released for PC, it sucked and I thought it was the stupidest purchase I ever made.
